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Rome: Total War's strategic depth has remained intact, and there's now a modern tutorial that makes it easier to digest if you're a newcomer or revisiting the game again for the first time in 18. Total War: Rome Remastered is a remaster of the much acclaimed turn-based strategy game Rome: Total War. The game is developed by The Creative Assembly and Feral Interactive and published by Sega, set to be released on the 29th of April, 2021. The game comes bundled with both the Alexander and Barbarian Invasion DLCs and also includes a copy of the original Rome: Total War and DLCs.

The appeal of Total War games isn't difficult to see. They're ambitious in scope, mix grand turn-based strategy with real-time tactics, and come in such sweet flavours of historical recreation – or low-fantasy – that their settings alone are sure to tantalise even most ardent strategy naysayers.

But quality isn't guaranteed. With 14 entries in the series, there have been a few duds and ignorable instalments along the way, but at their height, the games stand as shining beacons of creative iteration and refinement. We've selected the very best Total war games of all, so you won't mistakenly spend hundreds of ungratifying hours manging line infantry in Empire, thinking you're having a good time.

Bear in mind their breadth, though. As the series expands, the differences in feel, style, and intention of its games widens with each instalment. They might appear functionally similar – mixing the same real-time battles with turn-based empire management into a sleek grand campaign – but their strengths and flaws can change title-to-title. With that in mind, we've picked out the games that best meet their brief: those that live up to the grand ambitions they set themselves.

And if all else fails, just pick whichever game thematically appeals.

Total War: Shogun 2

This list contains some great games. Truly magnificent games that demonstrate the potential scope, ambition, and sheer joy of historically reverent, yet whimsically fanciful, grand strategy games. But none match the potent enrichment of Total War: Shogun 2. Add in the much-lauded Fall of the Samurai expansion, and you haven't only got the best Total War game, you've got one of the best PC strategy games ever.

Pay close attention to managing your clan and diplomatic negations

Shogun 2 learns from the mistakes of its predecessors, and builds on their richest assets. Factions, with their shared cultural and technological capabilities, are comparable and balanced, but distinct in their operation and play; the AI has learnt new combat techniques; and rather than waiting to reach a point of military superiority through which you can steamroll multiple nations at speed, the game has you pay closer attention to clan management and tense diplomatic negotiations to support your war effort.

Alongside the gorgeous geography of Japan's natural landscapes, and the (albeit inflated) grandiosity of its movie-esque battles, Shogun 2 goes some way of combining a sense of mythology into its historical setting, without delving into the realm of fantasy.

And it does it all through ditching the continent-spanning maps of other entries in the series. The breadth of Europe and the frontiers of the New World are replaced by the Japanese archipelago, as you struggle to unify the nation. But this narrower focus sacrifices none of the series' scale, only lending the game a tangible focus that's more easily graspable and tailored for moment-to-moment payoff. Regardless of whether your a veteran of the series, or this is your very first Total War, you can't go wrong with Shogun 2.

TOTAL WAR: THREE KINGDOMS

It's amazing that it took until 2019 for Creative Assembly to explore the Three Kingdoms period of China. Family drama, scheming warlords, vibrant vistas of natural landscape, and, of course, vast territory to lay claim to and conquer: the era is ripe for the Total War treatment. Even better, it's been served a fantastic offering that stands firmly at the head of the pack.

The influence of Wahammer: Total War's success isn't hard to spot. Battles are more streamlined, flashier, and simpler to operate, and the emphasis on a narrative path directing your campaign builds on the style of Warhammer 2's Vortex storyline. There's even an overt fantasy element, with generals no longer courageous leaders that merely raise your troops' morale, but are imbued with supernatural strength, becoming demi-gods to lay waste on the battlefield.

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But it's the overhauls made to the games' non-combat systems that place it at the apex of the series. Characters take on as much importance as armies, with relationships of your family and court essential to your burgeoning empire, and often directing the objectives of your war efforts. The Guanxi and Wu Xing systems further entrench the importance of interpersonal relationships, while going some way to reflect the social philosophy of traditional Chinese culture, and the diplomacy system is the most robust of any Total War title, acting as an essential mechanic rather than a tacked-on addition.

Withstanding lack of unit variety, both within and between factions, Three Kingdoms also boasts huge replayability. Its sprawling, but dense, map, can be tackled from numerous directions, and the enhanced diplomatic and economic systems don't merely add extra layers of burdensome decision making, but open up new possibilities of conquest. Leverage them to expand your empire with more nuance than ever before. Each time you enter Three Kingdoms, you'll be served a different challenge.

Total War Rome Remastered Mods

TOTAL WAR: WARHAMMER 2

If Total War: Warhammer was the series' tectonic shift that sparked Creative Assembly's foray into a more creative direction, Warhammer 2 represents the culmination of that upheaval into an outlandish beauty of a strategy game. The fantasy title surpasses the original in almost every way: the stakes are bigger, the factions are more divergent, and the narrative focus takes a bigger role.

The fantasy title surpasses the original in every way

Swapping out the endearing, but tired, Greenskins, Dwarfs, Empire and other factions of the first game, for the more eccentric Lizardmen, Skaven, Dark Elves, and Tomb Kings, Warhammer 2 is confident and comfortable with its lore to the point of broaching silliness, but never at the expense of mechanical depth or strategic insight. Historically-inclined fans of the series' previous instalments might lambast Warhammer 2's rapid campaign pace, its ostentatious battles, or even its difficulty drop, but embrace the game as a fantastically colourful strategy game, and you'll be rewarded with a title yet to be matched in sheer confidence.

Plus, if you're desperate to field the Vampire Counts or play any of the first game's factions, the free Mortal Empires expansion unlocks all playable factions of the subseries, and combines the maps of both games in a humongous sprawl. If only Warhammer videogame adaptations could be of this quality all the time.

Medieval 2: Total War

Medieval 2: Total War might not claim the same halcyon nostalgia as Rome: Total War, but it's possibly more deserving of it. Sharing its fundamental strengths, and flaws, Medieval 2 didn't innovate on its Latin predecessor, but refined it in almost all areas. Campaigns are more directed but lose none of their ambition, and battles boast greater emphasis on unit tactics.

Medieval 2 has undoubtedly been showing its age for quite some time, and many of the features that set it apart from its predecessors at release now seem unremarkable. Blood and gore effects, building destruction, variety of unit models – although these were significant leaps from the mechanically fluid but visually stilted battles of Rome, they now appear little more than banal, or expected.

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The game's longevity owes more to its historical setting than the novelty of its gameplay. Gallivanting across Europe as a feudal monarch has a romanticism that's unmatched by later entries in the series, and seeing regiments of lancers clash on open plains, cannon fire crack the walls of a besieged city, or legions of longbowmen rain down arrows onto ranks of vulnerable pikemen seems all the more charming in the grittily, poetic world of conquest and crusades in Middle Ages Europe.

There's also the little factor of its post-release content. Medieval 2 was a haven for Total War modders for over a decade after its release in 2006, and it still boasts some of the best fan-made creations – from Lands to Conquer, whichadds the Hundred Years War and Reconquista conflict, to Stainless Steel, which tweaks and builds on virtually every aspect of the game. With its official, and massive, Kingdoms expansion included in Steam's Definitive Edition, there's enough quality content here to keep you occupied for a long, long time.

War

Total War: Rome 2

Rome 2 always had a lot expected from it, and a flawed launch beset with bugs, AI problems, ill-thought systems, and technical deficiencies meant it was quickly castigated as a missed opportunity. The hope to relive Rome: Total War's greatness, and cast anew the original's splendour for the next generation, was dashed quicker than a Roman legionary could say, ‘Oh gosh, that Gaul's got an axe' at Teutoburg Forest.

But a series of free updates, and the release of the game's Emperor Edition, have revitalised Rome 2. Its launch problems are gone, and it leans into its historical setting with full force. Roman supremacy dominates the map, but attention must equally be paid to the upstart governors and bitter foreign rulers looking to break the empire from within. Its DLC campaigns are some of the best-directed of the whole series, adding narrative flavour to what can quickly become a slog of a sandbox.

Unfortunately, there's still much chaff. Many factions feel overlooked or so underpowered to be useless, and large sections of its vast map remain empty, providing little more than irritating space to traverse, rather than interesting land the explore. But Rome 2 can hold its plumed head high, next to the first of its namesake. We all love a good redemption story.

NAPOLEON: TOTAL WAR

Napoleon: Total War was the first Total War Saga game, before Creative Assembly even realised they needed a specially titled subseries dedicated to historical happenings. Telling the story of the famed French general, emperor, and all-round nasty man, Napoleon improves the best bits of Empire's cumbersome shift to line infantry warfare, sheds off its worst parts, and sprinkles in an air of narrative atmosphere so you won't care to look too closely at the flaws left in the mix.

Total War Rome 2 Cheats

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Infantry in colourful regalia take potshots in pitched battles, mighty frigates and warships engage in frenzied naval standoffs, and grand European coalitions are formed – and betrayed – as you lead Bonaparte across Europe. While the battles and campaign mechanics are strikingly similar in operation to Empire, Napoleon's narrower scope is better able to foster them into moments of dynamic force. Though a grand, sandbox campaign is available, the game shines in its smaller theatres – leading Napoleon's invasion of Egypt; trekking across Northern Italy; or branching the Iberian Peninsula. Total War has never fully grasped ranged warfare, but it came damned close here.

Rome: Total War

The first ‘proper' Total War game, Rome revolutionised both the grand strategy and operational battles of the series. No longer were armies to be moved as pawns from province to province across a flat map, as in the original Shogun and Medieval titles, but would traverse the mountains and embark across oceans as definable armies. No more would sprites clash on the fields of battle, but unit models of never-before-seen details in three dimensions would fight to the last man – or war elephant.

War

Total War: Rome 2

Rome 2 always had a lot expected from it, and a flawed launch beset with bugs, AI problems, ill-thought systems, and technical deficiencies meant it was quickly castigated as a missed opportunity. The hope to relive Rome: Total War's greatness, and cast anew the original's splendour for the next generation, was dashed quicker than a Roman legionary could say, ‘Oh gosh, that Gaul's got an axe' at Teutoburg Forest.

But a series of free updates, and the release of the game's Emperor Edition, have revitalised Rome 2. Its launch problems are gone, and it leans into its historical setting with full force. Roman supremacy dominates the map, but attention must equally be paid to the upstart governors and bitter foreign rulers looking to break the empire from within. Its DLC campaigns are some of the best-directed of the whole series, adding narrative flavour to what can quickly become a slog of a sandbox.

Unfortunately, there's still much chaff. Many factions feel overlooked or so underpowered to be useless, and large sections of its vast map remain empty, providing little more than irritating space to traverse, rather than interesting land the explore. But Rome 2 can hold its plumed head high, next to the first of its namesake. We all love a good redemption story.

NAPOLEON: TOTAL WAR

Napoleon: Total War was the first Total War Saga game, before Creative Assembly even realised they needed a specially titled subseries dedicated to historical happenings. Telling the story of the famed French general, emperor, and all-round nasty man, Napoleon improves the best bits of Empire's cumbersome shift to line infantry warfare, sheds off its worst parts, and sprinkles in an air of narrative atmosphere so you won't care to look too closely at the flaws left in the mix.

Total War Rome 2 Cheats

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Infantry in colourful regalia take potshots in pitched battles, mighty frigates and warships engage in frenzied naval standoffs, and grand European coalitions are formed – and betrayed – as you lead Bonaparte across Europe. While the battles and campaign mechanics are strikingly similar in operation to Empire, Napoleon's narrower scope is better able to foster them into moments of dynamic force. Though a grand, sandbox campaign is available, the game shines in its smaller theatres – leading Napoleon's invasion of Egypt; trekking across Northern Italy; or branching the Iberian Peninsula. Total War has never fully grasped ranged warfare, but it came damned close here.

Rome: Total War

The first ‘proper' Total War game, Rome revolutionised both the grand strategy and operational battles of the series. No longer were armies to be moved as pawns from province to province across a flat map, as in the original Shogun and Medieval titles, but would traverse the mountains and embark across oceans as definable armies. No more would sprites clash on the fields of battle, but unit models of never-before-seen details in three dimensions would fight to the last man – or war elephant.

A revolution, resourceful, and ruddy good fun all round

There's no denying that a healthy dollop of nostalgia tints most players' recollection of the game. Though the booming battle cry of 'TRIARII!' might be ingrained in anyone's mind who spent hours fending off invading Gauls as the Julii, less well remembered are the poor unit pathfinding, hollow diplomacy system, persistent bugs around siege weaponry, and peculiar AI strategies that made you question whether the computer was really into all this territorial conquest nonsense, after all

But put these, admittedly glaring, flaws aside, and you can enjoy Rome: Total War for the revolutionary, resourceful, and ruddy good fun game that it is. Certainly, no strategy title around its 2004 release could match its atmospheric scope, enticing visuals, and breadth. Enjoy it for the turning point that it was, and the priceless artifact it's become (or just play the upcoming remaster).

A Total War Saga: Troy

The Total War Saga subseries might be exactly what Creative Assembly needed. Designed to be smaller games with limited scope that focus on a specific time period, geography, or civilisation, the first Saga, Thrones of Britannia, was a definitive flop, earning little popular or critical praise. But Creative Assembly's second effort, Troy, demonstrates the potential of the streamlined series.

Based on the stories of the Iliad, it's a flashpoint in Ancient Greek history, with all the pomp and bombast fitting of its setting. A smaller map that captures only the Greek Islands, Troy is a lesson in experimentation. The first multi-resource economy makes for more shrewd campaigns, in which your expansion isn't driven only by objectives or petty grudges, but economic necessity. Battle maps are more varied, introducing choke points and tactical terrain on top of the flat fields that have characterised the series up to this point.

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But its pseudo-fantasy integration is a strange one. Not prepared to ditch its historical realism, but wanting to entice players more attuned to fantastical fighting, Troy adopts a midway point, in which mythical units are represented by their would-be real-life counterparts. Minotaurs become butch men wearing bull skulls, harpies are vicious warrior women, and centaurs are, rather disappointingly, old men on horseback. It's an odd mix that leaves a bittersweet taste in the mouth. The attempt to see the truth behind the myth is a refreshing take, but you can't help but wonder if it would be much more satisfying to see an actual minotaur smashing through ranks of hoplites, or winged harpies descending on the field.

Look past the strange mythological integration, and revel in the refreshing new systems and the golden light of tantalising bronze-age setting.

10/08/21 This article has been updated to include the board game's expected crowdfunding date

An officially licensed board game adaptation of classic PC strategy game Rome: Total War is in development, and expected to launch on Kickstarter in the final quarter of this year, Wargamer can exclusively reveal. Already in the late stage of its design process, the Rome: Total War board game will replicate the core features of the original videogame, and will receive an extended reveal by its publisher PSC Games next week.

Head of PSC Will Townshend tells Wargamer that the board game adaptation has been designed to closely capture the broad features of the original videogame, balancing the skirmishing of its RTS army battles with the nation-building of its turn-based grand campaign. 'It's an empire-building wargame with an economic engine,' Townshend tells Wargamer. 'But the emphasis is on, as in the videogame, building armies and beating the shit out of your opponents.'

He says the board game will have you 'throwing lots of dice, building your armies, upgrading, and all that stuff that you do in the videogame', and has been designed to cater to players of the original game who, by Townshend's estimation, also enjoy playing board games and tabletop wargames.

This iteration of the board game wasn't the first that PSC considered, but the third. During the game's development, three different designers were brought in, one after the other. Each scrapped all design material that had previously been drafted, and presented their own, entirely new concept for the game.

The version that PSC has stuck with has been created by Simon Hall, who has previously written rule sets for several miniature tabletop wargames.

The first design was put forward in 2019 by Martin Wallace, who has created several licensed titles including the recently-released Anno 1800 board game adaptation, before PSC had secured the Rome: Total War license from series creator Creative Assembly.

As Wallace told Wargamer, his version of the game focused greatly on empire-building rather than direct warfare, and was tailored to work well at low player counts through a simple bot system that operated non-player empires. The idea was to keep the board crowded with activity, so even in a two-player run through, no area of the board would be left empty. Distant empires would make their moves and interact, much like in the original videogame.

However, Townshend says that Wallace's design, although a good board game, wasn't close enough to the Rome: Total War videogame, and placed too much emphasis on the game's economic features. Consequently, PSC brought in another designer to develop an entirely different board game from the ground up, before also shelving that design, and inviting Hall to create the third, and final, design.

'Through a lot of trial and error, shall we say, we've come to where we think the game should be,' Townshend says, 'A medium-weight wargame with an economic engine.'

Townshend says that the COVID-19 pandemic has slowed down the development of the game, which is expected to launch for crowdfunding on Kickstarter in the fourth quarter of this year, before a retail release.

PSC has now revealed the game's box art on Twitter, and opened an email list so you can stay up to date with the game's development. Stick with Wargamer as we continue to drop more exclusive content on the Rome: Total War board game.

We are extremely happy to announce that we are teaming up with @SEGA and @CAGames to create a board game based on the world-renowned video game, @totalwar: ROME. Sign up to the Total War: Rome: The Board Game e-mail list to find out more – https://t.co/nEzgfmNzTFpic.twitter.com/vhFoyc2H2y

— PSC Games (@PSCGamesUK) August 10, 2021

In the meantime, check out our pick of the best board games you can play in 2021.





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